

President where if the user is hit as they are forced out of your turtle they will be stuck. There is also a glitch in the SBR and 1v1 game modes as Mr.President and they leave without a horse, the horse will go under the map. There is a glitch in SBR where if someone is kidnapped by Mr.Shaker I to V - Increases damage of Shake Key - Costs 2, 2, 3, 4, and 5 skill points for each level respectively. Restock Supplies - 1 skill point to unlock. Shake Key - Unlocks Shake - Costs 1 skill point. Kidnapping I to V - Increases time you can trap a player in Coco Jumbo for - Costs 2, 2, 2, 3, and 4 skill points for each level respectively.(at max gives the option to exit at about 17 to 19 seconds if you want to inf trap) This move is good for surviving Beatdowns or Time Stop. Being in this state for too long (around 1 minute) will cause you to revert to human. Your walking speed is decreased more, as you appear to hardly even move. X - Shell Form: You go into your shell and hide, reducing 75% damage taken. Being in this state for too long (around 3 minutes) will cause you to revert to human. You are forced to move at the slow walking speed. G - Turtle Form: You turn into a turtle and can move around at slower than average walking speed. Y - Restock Supplies: Heals everybody in the room for 33 health. If used in SBR, you will only be able to remain in the room for one second before you are dragged out. Great for hiding or preventing others from healing while in the room. President leave the room including yourself. Z - Empty Room: Makes all players within Mr. T - Shake Key: The user shakes the key, causing anyone trapped in Mr. R - Stand Barrage Finisher: A heavy swing is done doing 9 damage. Deals 22.5 damage when you kidnap them using the ability. Kidnap's duration depends on how much it is upgraded. Overall, the Stand is mainly used to troll or within Steel Ball Run due to its limited combat capabilities, requiring a Speciality for serious combat scenarios or for the main story.Į - Kidnap: Swiping anyone in front of it, victims hit are sent into Mr. There is a 10.5% chance you will obtain this stand with an arrow, making it one of the few common stand that exist within the game. It is the stand of the turtle "Coco Jumbo".

It has its own pocket dimension inside of it, which serves as the gang's safe room throughout Golden Wind. It is an object which takes the form of a key. President is a non-humanoid stand from JoJo's Bizarre Adventure Part 5: Golden Wind.
